Here's the one with whole numbers:
[8] [1] [6] [3] [5] [7] [4] [9] [2]
For the one with polynomials, all you have to do it pick any weird number you want for 'x', and then translate the whole numbers into expressions with 'x' in them.
For example, if you say that 'x' is 1.6 . . . just a wild pick. Then ...
1 = x - 0.6 2 = x + 0.4 3 = 2x - 0.2 and so forth, and you could fill these into the second magic square in place of the whole numbers.
Or if you don't want to mess with all the decimals, then just pick a whole number for 'x'. I don't know ... maybe ' 4 '. Then ...
1 = x -3 2 = -x + 6 3 = (1/2)x + 1 and so forth. You just pick any old number you want for 'x', and then make up expressions with it to substitute for all the whole numbers in the first magic square.
A magic square is a grid of numbers where every row, column, and diagonal sums to the same value, known as the magic constant. For a 3x3 magic square using the numbers 1 to 9, the magic constant is 15. You can also create magic squares using polynomial expressions by substituting a variable for each number.
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Jawab:Persentase pencapaian = [tex]\frac{Tercapai}{Target}[/tex] x 100%Persentase pencapaian = [tex]\frac{5.000.000}{7.000.000}[/tex] x 100%Persentase = 71,42%Jadi persen pencapaian SPG tersebut adalah 71,42%