1. − 25 − i s n ′ t re a l n u mb er → − 25 = 25 ( − 1 ) = 25 ⋅ − 1 = 5 i 2. 1.44 = 1. 2 2 = 1.2 3. 49 16 = 49 16 = 7 2 4 2 = 7 4 − 49 16 = 7 4 i 4. 361 = 1 9 2 = 19 5. 49 = 7 2 = 7 6. 0.64 = 0. 8 2 = 0.8 − 0.64 = 0.8 i
7. − 6.25 = 6.25 ( − 1 ) = 6.25 ⋅ − 1 = 2. 5 2 ⋅ \sqty − 1 = 2.5 i 8. 196 169 = 196 169 = 1 4 2 1 3 2 = 14 13 9. 324 25 = 324 25 = 1 8 2 5 2 = 18 5 ====================================
i = − 1 i s t h e ima g ina ry u ni t − − − − − − − − − − − − − − − − − − − − − I f a ≥ 0 t h e n a 2 = a
The square roots were simplified step-by-step, addressing both positive and negative cases, particularly where imaginary numbers are concerned. Key results include − 25 = 5 i , 1.44 = 1.2 , and 49 16 = 7 4 . Each case was approached based on whether the number under the square root was positive or negative.
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Penjelasan:informatika bukan hanya soal komputer, tapi juga manusia. Tanpa komunikasi yang baik, ilmu teknis sulit diaplikasikan dengan maksimal.