Check the transformation of the point (-4, -6) and (-6, 4) after reflection across the x-axis.
Check the transformation of the point (-4, -6) and (-6, 4) after reflection across the y-axis.
Check the transformation of the point (-4, -6) and (-6, 4) after reflection across the line y = x .
Check the transformation of the point (-4, -6) and (-6, 4) after reflection across the line y = − x .
The reflection across the y-axis produces the image with endpoints at ( 4 , − 6 ) and ( 6 , 4 ) , so the answer is \boxed{a reflection of the line segment across the y -axis} .
Explanation
Analyze the problem Let's analyze the effect of each reflection on the given endpoints of the line segment. The original endpoints are ( − 4 , − 6 ) and ( − 6 , 4 ) . We want to find the reflection that transforms these points to ( 4 , − 6 ) and ( 6 , 4 ) .
Reflection across the x-axis
Reflection across the x-axis: The transformation is ( x , y ) → ( x , − y ) . Applying this to the original endpoints:
( − 4 , − 6 ) → ( − 4 , 6 )
( − 6 , 4 ) → ( − 6 , − 4 ) This does not produce the desired image.
Reflection across the y-axis
Reflection across the y-axis: The transformation is ( x , y ) → ( − x , y ) . Applying this to the original endpoints:
( − 4 , − 6 ) → ( 4 , − 6 )
( − 6 , 4 ) → ( 6 , 4 ) This matches the desired image.
Reflection across the line y=x
Reflection across the line y=x: The transformation is ( x , y ) → ( y , x ) . Applying this to the original endpoints:
( − 4 , − 6 ) → ( − 6 , − 4 )
( − 6 , 4 ) → ( 4 , − 6 ) This does not produce the desired image.
Reflection across the line y=-x
Reflection across the line y=-x: The transformation is ( x , y ) → ( − y , − x ) . Applying this to the original endpoints:
( − 4 , − 6 ) → ( 6 , 4 )
( − 6 , 4 ) → ( − 4 , 6 ) This does not produce the desired image.
Conclusion The reflection across the y-axis produces the image with endpoints at ( 4 , − 6 ) and ( 6 , 4 ) .
Examples
Reflections are used in computer graphics to create symmetrical images or mirror effects. For example, in game development, reflecting a character or object across a central axis can create a mirrored version of it, saving development time and resources. Understanding reflections helps in creating realistic and visually appealing graphics.
The reflection that transforms the line segment with endpoints at (-4, -6) and (-6, 4) to an image with endpoints at (4, -6) and (6, 4) is the reflection across the y-axis. Thus, the answer is B. a reflection of the line segment across the y-axis.
;